As Henri, you'll need to collect resources and ammo to survive in the base, all while keeping the bunker's power on. This is to give way for the new world design, which features a less guided and semi-open setting to explore. Everything is a bit of a challenge, and we even put a custom mode for you to tune the game how you want, so we put a lot of effort into replayability for this one."Īfter the more cinematic and plot-heavy Amnesia: Rebirth, The Bunker feels more like a back-to-basics approach with a more streamlined narrative. Even up until the ending of the game, there is really not that many strictly narrative-driven walking moments, and I'm super happy we managed to do that. Even in the early stages of design, we talked about how everything in this game should be fun to play a second time. "However, it's more about the player story. "It's a game where the gameplay is definitely in the center, and the story has a bit of a backseat," said Olsson. Planning an escape, he procures resources and uncovers the creepy experiments that have occurred in the facility, including an encounter with a monster known as "The Beast," which lurks throughout the bunker while avoiding the light.Īccording to game director Fredrik Olsson, he stated that he wants The Bunker to be a game that you'll want to play multiple times over, with each run leading to different moments in the "player story." Playing as the French soldier Henri Clement caught in the trenches during a grueling battle, he finds himself in a seemingly abandoned bunker's infirmary, with little memory of what occurred since the conflict. Once the optional mode is enabled, the game's monster will merely react to your presence inquisitively, rather than try to attack you on sight.Amnesia: The Bunker takes place during the height of World War 1. Modding spooky games to remove the spooks is not new, of course Developer Frictional Games released an update for SOMA last year that added a 'Safe Mode' option designed for those that find SOMA's stealth sections either too tough or too overwhelming. I'm proud of our work and I hope you, the player, will enjoy the atmosphere and story we've cultivated."įor more - or to download it, of course - head on over to the ModDB page. "Modding as both a hobby and passion can be taxing on your mind, body, and schedule and I'd like to personally thank each and every team member for giving their all and creating the best custom story we could with the tools, resources and timeframe available to us. "It hasn't been easy for any of us to get here, and it wouldn't have happened without the stalwart members who remained," the mod author, Glenn Winkelmann Jr., states. Those looking for chases, scares, complex mathematical puzzles or mind-bending monster encounters will not find that here." I recommend playing with headphones on, your full focus on the story, and taking your time with everything. "Shadow of the Ramlord is a Lovecraftian, story-first, narrative-driven custom story that foregoes the tried and true game mechanics done by a million other wonderful custom stories, and instead focuses on driving home atmosphere, immersion, narrative and polish. "Our custom story is very much directed towards the player who enjoys a deliberate pace, absorbing the narrative and level design clues, and feeling immersed in a story-first experience," states a recent update (thanks, PC Gamer). It offers "a deeply Lovecraftian tale, woven tightly into a framework of Occultism, Necromancy, and Gothic Horror". The Shadow of the Ramlord is an hour-long standalone game created using assets from The Dark Descent and its sequel, A Machine for Pigs, spread across seven maps. If you love the idea of the Amnesia games but find it just a little too much to handle (there's no judgement here, my friends), a new mod has created a standalone adventure that retains the spooky atmosphere but removes the "chases, scares, complex mathematical puzzles mind-bending monster encounters".
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