For example, in Farewell, My Turnabout and Bridge to the Turnabout, Dick Gumshoe gives Phoenix Wright an electronic tool - a bug sweeper in the former and a metal detector in the other - to investigate the presumed scene of the crime. Special examination modes are sometimes triggered. This is done by pressing the arrow buttons displayed on the touchscreen (L/R). Often, the player has to change the field of view to survey the entire scene. Otherwise, the protagonist will say, "No clues here." In Dual Destinies, the hand cursor flashes with a red circle when hovering over a point of interest. One thing to note is that the "Examine" button will only appear if the cursor at a point of interest. The cursor is displayed as a set of cross-hairs prior to Dual Destinies, and as a red hand in Dual Destinies. The player controls a cursor to a point of interest using the d-pad or the Nintendo DS or Nintendo 3DS touchscreen, and then confirms an area to investigate by pressing the "Examine" button (A) or touching the area again. This allows the protagonist to search for clues in the area. In Phoenix Wright: Ace Attorney - Dual Destinies, "Examine" only appears at certain points in an investigation. "Talk" and "Present" will only appear if there is a character to whom the protagonist can converse or present evidence. All four functions are necessary to progress through any investigation chapter. Generally, upon entering a new location or upon entering an already visited location after triggering an event, a scripted event runs and then the player is presented with up to four functions: "Examine", "Move", "Talk", and "Present", which are represented as buttons that can be pressed or selected using a d-pad-controlled cursor and the A button. Investigation chapters are introduced in the second episode of each game. Talking to a character during an investigation chapter.
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